The team was composed of former Looking Glass Studios employees, the Massachusetts-based game developer that famously produced System Shock. While the rest of the world was busy drowning out nonsensical lyrics and fighting off jean-clad invaders, Lead developer Ken Levine co-founded Irrational Games along with Jonathan Chey and Robert Fermier. To understand BioShock’s development we need to take a quick trip back to 1997 – a time when Hanson’s hit song "MMMBop" filled the airwaves and double denim was all the rage. © BioShock / Irrational Games / Fair Use Irrational beginnings Join us as we dive into the watery depths of BioShock’s past and unearth the ideas that would eventually lead to the creation of this critically acclaimed game. It’s a logistical disaster many video game companies are keen to avoid at all costs, but the developers behind BioShock quickly found themselves in a never-ending nightmare of developmental changes. While certain visuals and mechanics may be tweaked or scrapped entirely, it’s very rare that a game sees its story, setting, characters, and genre radically overhauled, especially when it’s already been announced to the public. With so many different artists working together, it’s not surprising that things get added, taken out and reworked to fit current themes and industry trends. Creating games is an extremely time-consuming affair that requires tremendous amounts of teamwork and patience.
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